A generic 140%. Probably because the other pullable LR's didn't have great rates. Their Leader skill having a different scaling, make actually mix up the Leaders a bit, and both are exceptionally good cards for Mono Extreme/Mono Super. Interestingly, the visage of Fused Zamasu that appears is his original, base state, rather than the Super Saiyan Rosé form that Fused Zamasu previously had his body destroyed in. Future Trunks arc category +3 Ki, HP, ATK and DEF +150%: Divine Wrath: Purification: Causes immense damage and nullifies enemy buffs for 1 turn: Death is a Mercy You lose the damage from counters a second [SSJB Vegito] (/phy) would provide. So would I just be doing a x 1.2X instead of 1.3x? Name:Fusion Zamasu, Gattai Zamasu, Merged Zamasu, Zamasu. Dragon Ball Z Dokkan Battle: 100% POTENTIAL SYSTEM AGL TRANSFORMING MERGED ZAMASU SHOWCASE! Revohaj. New comments cannot be posted and votes cannot be cast, More posts from the DBZDokkanBattle community. Your damage calculation on Zamasu with Vegetto is wrong - both passives activate at the same time, so Zamasu gets a combined 2.5-multiplier, and not a 2.2 × 1.3 = 2.86-multiplier. Find all the Dragon Ball Z Dokkan Battle Game information & More at DBZ Space! I'll leave the (Pre-Dokkan) Overview up, but I won't talk about it, only going to start about the (Post-Dokkan) card. SSJ Rage Trunks Sword & Merged Zamasu arrive! Merged Zamasu friend Because he lowers the attack of Super type allies, he has a negative effect on SS3 Gotenks, so I don't think I want to use him on Mono TEQ. Super Saiyans with PFB aren't too stacked in Mono INT. On a Mono TEQ team, which is the only other place you'll see him in, his passive does hurt the damage a bit. If he is going to use 6 for cards that don't have an orb changing mechanic built into their character, then I'm going to use 8 for Trunks, since his passive changes orbs himself. You can use his passive to make sure everyone supers, or it can be used to stack his damage up dramatically. Find all the Dragon Ball Z Dokkan Battle Game information & More at DBZ Space! But given all that SSJ Bardock does for Mono TEQ and LR Goku, he is an easy Z-Tier card. Merged Zamasu and Super Saiyan Trunks shared the same banner back when they first released, here. SSJ3 Gotenks loses 48,497 damage. 7,873 (Base ATK) x 2.4 [Double SSJ3 Gotenks Lead] = 18,895, 7,873 (Base ATK) x 2.4 Double SSJ3 Goteks Lead = 18,895, 18,895 x 1.1 (Passive + Zamasu's Passive) = 20,784, 28,058 x 1.35 (12 Ki Multiplier) = 37,878. Simply having him in the middle can make things drastically easier. 17. 2.1k. Amazing Links, 120% ATK at start of turn with no condition, and one of the hardest hitting units. I wasn't sure if it was at the same time or at different times. Thank you! New Legend - Reduces damage received by 30%; raises ATK & DEF by up to 50% (the more HP remaining, the greater the stats boost) Power Bestowed by God - ATK +5% when performing a Super Attack Cold Judgment - DEF +20% Prodigies - ATK +10% Godly Power - ATK +15% Dismal Future - Ki +1 Fear and Faith … So I made a custom dokkan battle card of Gine. While Trunks doesn't fit as well in Mono INT, as he does in Mono Super, he still excels extremely well. On the other rotation, he'll appear with SSJ3 Gotenks, and Vegetto. Now let's look at the next rotation, which consists of Vegetto, and SSJ3 Gotenks, 9,357 (Base ATK) x 2.4 Double SSJ3 Gotenks Lead = 22,456, 22,456 x 1.3 (Vegetto's Passive) = 29,192, 33,570 x 1.35559 (11 Ki Multiplier) = 45,507, 100,115 x 6.3 (SA 10 / 11 Ki Multiplier / Vegetto's Super Attack Effect) = 630,724, 22,456 x 1.2 (Vegetto + Zamasu's Passive) = 26,947, 30,989 x 1.35559 (11 Ki Multiplier) = 42,008, 92,417 x 6.3 (SA 10 / 11 Ki Multiplier / Vegetto's Super Attack Effect) = 582,227. Press J to jump to the feed. If you need to heal super badly, then you can have Buuhan eat up all the INT orbs. Let's look on the first rotation. Note : While 434,177 is extremely high, you have to remember he is getting buffed by Vegetto's Passive, and Super Attack Effect. On the LR Goku, and SSJ Bardock rotation, he won't pop a single link, while on the Vegetto, and SSJ3 Gotenks rotation, he'll pop both Fierce Battle, and Fused Fighter. He has Future Zamasu's eye shape, but with dark lines under the bottom eyelids and somewhat smaller ears. 9,694 (Base ATK) x 2 Double SSJR Goku Black Lead = 19,388, 42,653 x 1.5 (Nightmare, Fierce Battle, Big Bad Bosses Links) = 63,979. Even though Buuhan also needs orbs like Trunks, his Passive can actually allow you to split the orbs between the two, or focus on one depending on what you need. And finally, although I've touched on it, his links pale in comparison to each of the top 6 Super units. Great read. I might kick out Merged Zamasu for better links. HP: 9318->13,918->33,403 ATK: 9694->15,094->36,226 DEF: 4083->9,083->21,799 Passive. My lord his damage is freaking obscene. le sigh. On that turn, you lose 70,589 damage from what they originally would do. Immense Damage with Greatly Lower DEF is a nice bonus. Swapping out a Black lead for Zamasu can work, since Black's passive gives +3 Ki to Extreme types, but with Fear and Despair being fairly limited, it'll depend on your Extreme Cards. Being the same as Merged Zamasu but for Super Types, Trunks' leader skill allows you to have overall more stats at the cost of Ki. Going back to the downside of his passive. Also the art is from dokkan battle, this dude is a monster ingame. Merged Zamasu . As I stated before, since the 4 cards I used in my Damage calculation are cards you will NEVER replace in a Mono TEQ team, he is extremely limited with what he links with. Finally, we'll calculate Zamasu's Damage, and then - 62,115 from it. If he was included, you'd just replace PHY Broly with him. Merged Zamasu will be the 5th, and the 6th doesn't matter, as he'll never be on the same turn as it. Everything Dragon Ball Z: Dokkan Battle! 37 Comments. I'd have to see the calculations on [Vegito] (/teq) to see if his boosts would out damage [SSJRT] (/int) across a turn, but even if he didn't he'd have the other issues to deal with. The downside to his passive is moot when you're running a Mono Extreme team, but it's relevant on a Mono TEQ team. What this means is, Merged Zamasu will appear alongside, SSJ Bardock and LR Goku. I just have way too much time on my hands to theory-craft for new cards in JP. , im an avid GLB player and thx to these great posts im really excited about all the new team-building possibilities. Nothing guarantees the game will drop STR or INT orbs at all. I see his DEF being barely above 4k hardly an issue. For Mono Extreme, his links are amazing. If hes in the middle he gets more, if he is next to an OIAF unit he gets even more. Alternatively, it is also called the "Subarashii" category or the "Mortal/Ningen Slayers" category, due to Goku Black leading the Time Traveler category, it is possible to create a team consisting of nothing but Goku Black/Zamasu variants. Removing a second [SSJB Vegito] (/phy) leaves you with just one tank and another that can't mitigate efficiently. If you see any mistakes, have any suggestions, or feel I left something out, please let me know. Dont have Goku Black( PHY ) or Janemba or PHY BRoly , but i got Golden Frieza(TEQ), BuuHAn , am i ok ? Merged Zamasu is more or less built for Mono Extreme. His average damage does not reach any of the other units save [Vegito] (/teq). Each of the Dokkan Leaders have been given their own names by the community. Then have him on rotation with Rose Black in place of Zamasu. All it takes is one random orb of another color in the exact right spot and you can miss out on a whole slew of orbs. Being able to change STR Orbs to INT Orbs is extremely good for Mono INT. Zamasu!". Since Zamasu's passive is -10% ATK at the start of turn. Links-Nightmare, +10% ATK-Godly Power, +15% ATK-Fear and Faith, +2 Ki-Fused Fighter, +2 Ki-Dismal Future, +1 Ki-Big Bad Bosses, +25% ATK and DEF when below 80% HP-Fierce Battle, +15% ATK In the anime, Infinite Zamasu appears as an endless number of Zamasu's face in the sky, however the faces are entirely green other than their mouth and eyes which are reddish white. 2015. I was wondering if you'd correct me on that or not. Vegetto gives 30%, Zamasu -'s 10%. Praise Me. Online. Merged Zamasu Sprite Sheet. After meeting Goku Black, Future Zamasu has truly fallen into the depths of evil, speaking of humans and of the Saiyans as \"mere mortals\" who are inferior to him.Like Goku Black, he has the goal of ridding the entire u… Adding to what I mentioned above, the less KI from the Leader skills, allows you to manage SSJ3 Gotenks a lot easier. ... tips, news, fan art, questions and everything else Dokkan Battle related. If he had 150%, It would be quite difficult to pick between him or Buuhan for Orbs. Without him the buff to Black should be enough to make running double Zamasu optimal. Of course, Buuhan will most likely always do more damage than Trunks if he gets his 30% Super Attack off, but regardless, Trunks' damage output is still insane that I find his Passive to be amazing. That's all I've found, still a great analysis! For Dragon Ball Z Dokkan Battle on the iOS (iPhone/iPad), a GameFAQs message board topic titled "This could be the worst Chain Battle in history of Dokkan" - Page 16. Mobile man used 6 Orbs instead of 8. This is quite an amazing Passive IMO. 4/6 hoping to pull Merged Zamasu myself, but ill be waiting for the ssj4 banner xD. 3342. 3342. 1407. - Godly Power - Fear and Faith - Fused Fighter - Big Bad Bosses - Dismal Future Realm of Gods - Potara - Future Saga - Time Travelers - Final Trump Card 08/12/17. Shocking Speed is the main dominant Ki link, and most of the cards are Villains that synergize well with Buuhan. During the LR Goku, and SSJ Bardock he won't link at all, but on the SSJ3 Gotenks, Vegetto Rotation, he'll link well for Ki Links, and Damage. Posted by. I'll likely get to the Super Trunks' Dokkan cards, and maybe LR Freeza, but for now let's get to these two. This isn't much of an issue on mono-TEQ, but can be a problem on the debuff-oriented rainbow-villains.From my experience on mono-STR and SSG Goku, I'd advise people to not block hits with him if you run an attack-debuff oriented setup. The 120% ATK increase is freaking insane though. Find all the Dragon Ball Z Dokkan Battle Game information & More at DBZ Space! Both Merged Zamasu, and SSJ Trunks (Future) are Amazing cards. I am not aware of the value, but whatever it is, it'll be higher than what you already see. In case any of you don't know it's Goku's mother. Before I go into damage calculations, I'm going to base all of this off the ideal Mono TEQ Team. The biggest Asspu ---- I mean greatest attack ever. Aug 7, 2019 - Merged Zamasu render 2 [Dokkan Battle] by maxiuchiha22 This subreddit is for both the Japanese and Global version. One tank and another that ca n't mitigate efficiently 1 Vegetto Blue, ATK! 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